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- Loki's Minions Capture the Flag 3.0
- -----------------------------------
-
- CLIENT INSTRUCTIONS:
- --------------------
-
- Unpack this zip file (if you use pkunzip, do it with a "-d") into your
- Quake 2 directory. You are now ready to play!
-
- If you have Gamespy, run it, then select from the menus "View->Custom Tab->Import".
- Browse to your Quake2/lmctf directory and select "LM CTF.qst". You now have a custom
- tab to help you find LM CTF servers!
-
-
- PLAYING A GAME:
- ---------------
-
- The easiest way to play a game is to run Gamespy, tell it to update all servers, and
- then click on your "LMCTF" game tab to find LMCTF servers.
-
- If you already know the IP (internet protocol) address of the machine you want to
- play on, simply run Quake2, and pull down the console. Then type:
-
- connect <server address>
-
- Quake2 will know how to switch you to playing LMCTF.
-
-
- HELP! I'M IN THE GAME!
- ----------------------
-
- Players will automatically be assigned to either the red team or blue
- team upon entering the game. The action starts right away! If you
- have forgotten how to play, and need some help, use the LMCTF menu
- system to guide you. From the console, type:
-
- ctfmenu
-
- and a menu will appear. From there, navigate the entries as you would
- navigate your inventory, by using the inventory next, inventory previous,
- and inventory use buttons. If you don't have them bound to keys already,
- try binding these:
-
- bind [ "invprev"
- bind ] "invnext"
- bind enter "invuse"
-
- You can always exit a menu by hitting escape.
-
- I highly recommend binding your "ctfmenu" to a key, such as "backspace".
-
- From the main menu, you can switch to observer, change yours skin (and gender),
- or switch teams.
-
- Under the help menu, you can learn how to play, what the commands are, or
- what your radio sounds are.
-
-
-
- HEAD'S UP DISPLAY (HUD)
- -----------------------
-
- You will see a few changes to your display right away.
-
- If you look directly at another player, you will notice a name appear in the lower left
- hand corner of your screen. This is the name of the player you are looking at. If the
- player's name is in GREEN, then they are a teammate. If the name is in WHITE, then
- they are are not on your team.
-
- In the top right corner, you will see a picture and a number. The number is your
- current individual player score, and the picture is a portrait of you. This is
- useful for telling what team you are on, and what you look like, so your friends can
- recognise you ("Hey! I'm the bald guy in red!"). Also, if you have the enemy flag,
- this icon will change to display a picture of a man holding a flag.
-
- Lower down on the right side of the screen are two more pictures and two more numbers.
- These correspond to the red team's flag status and score, and the blue team's flag
- status and score. When a team's flag is at home and safe, the team logo appears next
- to the team score. When the flag is stolen, this picture changes to look like an enemy
- player carrying away your flag. If the enemy flag carrier has dropped the flag and your
- flag is lying around waiting to be returned, the icon changes to look like a tilted flag
- that just lies there.
-
- Right above these scores is a spot which will display a special icon if you pick up
- a Strogg Artifact. These Artifacts (Haste, Damage, Resistance, and Regeneration) give
- their keeper special abilities. You may only pick up one Artifact at a time, and so long
- as you hold one, a picture of the Artifact will appear on your HUD.
-
-
-
- CHANGING YOUR SKIN
- ------------------
-
- If you look in the upper right corner of the screen, you will see a small portrait
- of yourself. If the person is wearing red clothes, you are on the red team. Blue
- clothes designate a member of the blue team. Each team has 3 male and 2 female
- "skins" to choose from.
-
- To choose a new skin, or change your gender, type "ctfmenu" on the console. Then
- move down the menu items and select "Change Skin". You will now be in a menu that
- displays a list of skins. Select the one you want, and you will see your portrait
- in the upper left change to correspond to your new skin. When you are happy with your
- choice, hit escape to exit the menu.
-
-
- CHANGING TEAMS
- --------------
-
- You can change teams either by selecting "Change Team" from the "ctfmenu", or
- by typing a team command designating which team you want to be on. For example,
- to change to the red team, type:
-
- team red
-
- or change to the blue team by typing:
-
- team blue
-
-
- OBSERVER MODE
- -------------
-
- Using the "ctfmenu", you can select to "Become Observer". This will turn you into a
- disembodied ghost which other players cannot see. In this mode, you are part of neither
- red team nor blue team, and can only watch the game, not play it. You can fly through
- walls and watch all the action of a game without interrupting the players. As an
- observer, if you select "ctfmenu" again, you can "Play CTF", which will automatically
- drop you onto the team that needs you most.
-
- To toggle observer mode from the console (skipping the menus), merely type:
-
- observe
-
- and you will become an observer if you are not one, or join the game if you are already
- observing.
-
-
- CHASE CAM
- ---------
-
- As an observer, you can choose to view the game action from a "chase camera", like
- those that are mounted on cars in the Indy 500. You can only jump to chase cam mode
- if you are already an observer (see above on how to become an observer).
-
- To start your chase cam, type "ctfmenu" on the console, then select "chasecam" from the
- observer menu list. Or, merely type "chasecam" on the console to toggle the chasecam on
- and off.
-
- To switch who you are following, hit your weapon fire key or button. You will cycle
- to the next player.
-
-
- TEAM RADIO
- ----------
-
- You can communicate with your teammates using sounds through the use of a "radio".
- Your radio lets you call out to all teammates such vital information as base status,
- or whether offense is ready for it's next offensive.
-
- To send a radio sound, type:
-
- play_team <sound>
-
- where possible sounds include things such as, "clear", "status", "roger", and "defense".
- For a full list of the sounds you can use, type:
-
- radiomenu
-
- This will pop up a menu listing all the possible radio sounds that come with LMCTF. You
- can also use this menut to actually play sounds, by selecting a sound in the menu.
-
- Players can only play one radio sound per second -- this is to prevent players from
- abusing the radio. If you decide you are tired of hearing other people go on and on
- over your radio, you can turn your radio off by typing:
-
- radio 0
-
- While the radio is off, you cannot send radio sounds to others. To turn it back on
- again, type:
-
- radio 1
-
-
-
- MAKING YOUR OWN RADIO SOUNDS
- ----------------------------
-
- If you and your clan want to add radio sounds, it is quite simple. First, create both
- a male and female version of the sound you want to shout. For example, if your sound
- was "Get outta my way!", you would create two files, and name them:
-
- fem_outta.wav
- male_outta.wav
-
- Make sure that the sounds are prefaced with "fem_" and "male_". Also make sure the sounds
- are Windows PCM .wav files of no more than 22 kHz.
-
- Next, place these sounds in a "sound/radio" subdirectory of LMCTF, or place them in a pak
- file with this directory in it.
-
- Lastly, distribute this pak file (or .wav files) to your friends. Anyone who doesn't have
- it won't hear anything, and will just get a minor console error.
-
-
- OFFHAND GRAPPLING HOOK
- ----------------------
-
- Capture the Flag contains a grappling hook weapon that is not in standard Quake 2. Many
- are already familiar with it: you fire the weapon, and a hook and cable shoot out. If
- you hold down the fire key, it continues to fly away until it hits a surface, and reels
- you in.
-
- LMCTF contains an enhancement to the grappling hook, whereby if the server enables an
- option, players can fire their grappling hook without having to switch to the grappling
- hook weapon first. This makes for interesting new gameplay in LMCTF, where players
- continue to fire weapons even when grappling across room.
-
- If the LMCTF server you connect to supports this feature, known as the OFFHAND grapple,
- you can bind a key as follows:
-
- bind space +hook
-
- Now, for as long as you hold down the spacebar, you will grapple as if you had the grapple
- weapon in hand and were holding down the fire key.
-
- If the server you are on DOES NOT support OFFHAND grapple, then this key will merely
- switch you to the grapple weapon. This means you no longer have to worry about binding
- a DIFFERENT key for the grappling hook when playing on OFFHAND supportted servers.
-
-
- AUTOTEXT
- --------
-
- Autotext is a system of automatic text replacement. Anytime you talk to someone using
- say or say_team, the autotext system will automatically replace special character
- sequences with meaningful text. Here is a list of supported autotext sequences:
-
- %l -- your current location
- %a -- your current armor amount
- %h -- your current health
- %t -- your currently carried artifact
- %w -- your currently equipped weapon
- %n -- your team name
- %p -- detailed position of where you are
-
-
- So, if someone typed on their console:
-
- > I am %l with %h carrying %t! Meet me here!
-
- It would be displayed as:
-
- LM_Jormungard: I am at the red flag with 90 health carrying the Damage Artifact! Meet
- me here!
-
-
-
- FAQ
- ---
-
- Q: I pop up the CTF menu, but I can't move in the menu using the arrow keys. Why?
-
- A: Due to the way Quake 2 is written, CTF can't detect arrow keys. Instead, it wants you
- to use the same keys you use to move around in your inventory list and select inventory
- items. If you don't have these keys bound, bind keys for "invnext", "invprev", and
- "invuse".
-
-
-
- Q: Every time I try to change maps by typing "map base2", the game switches to "base2",
- then restarts my maplist. How do I stop this?
-
- A: Two solutions. First, try typing "gamemap base2" instead. "gamemap" is a friendlier
- command that doesn't restart the server every time. A second solution is to rename the
- "maplist.txt" file to something else so the server can't find it. It will then let you
- change to whatever level you like anytime.
-
-
- Q: How do I drop artifacts or the flag? Can I drop ammo?
-
- A: Type "drop artifacts" or "drop flag". You can drop ammo for your currently selected
- weapon by typing "drop ammo". Or you can "drop bullets", "drop rockets", or
- "drop grenades".
-
-
- Q: "Can't find map 'q2ctf1'" How do I play with id's Q2CTF maps?
-
- A: Copy the "pak0.pak" file from your "Quake2/ctf" directory into your "Quake2/lmctf"
- directory. You are now ready to play.
-
-
- Q: I can play the game, put other players don't seem to be carrying weapons, or they
- look like they are wearing giant white diapers. What is wrong?
-
- A: You need to install "VWEAP", the visual weapons pak. This is a pak used by many
- mods, and should be downloaded into your Quake2/baseq2 directory. To find out how to
- get the "VWEAP" pak, go to the LMCTF web page at: http://www.planetquake.com/lmctf/
-
-
-
-
- COMMAND LIST
- ------------
-
- Commands you can use during the game:
-
- team <red/blue>
- id
- -- Centerprints the name of the player in front of you
- ctfhelp
- -- Gives a summary of commands
- flagstatus
- -- Tells you what has happened to the flag
- position
- -- Tells you your [x,y,z] coordinates, your
- facing, and a text description of where
- you are in the map. Especially useful
- for mapmakers
-
- ctfmenu
- -- Invoke the main CTF menu
- radiomenu
- -- Invoke the radio sounds menu
- radio <1/0>
- -- Turn on or off your radio
- observe
- -- Toggle observer mode
- chasecam
- -- Toggle chasecam mode (only works if you are already an observer)
- +hook
- -hook
- -- Use these commands in combination to use the "offhand"
- grappling hook. The "offhand" hook is a server side
- option whereby the player doesn't have to switch weapons
- to use the grappling hook. If the offhand hook is disabled,
- these command will merely select your hook weapon.
-
-
-
- CREDITS
- -------
-
- Creator and Lead Programmer: Mike "LM_Jormungard" Scandizzo
- Additional Programming: Doug "LM_Surt" McCreary
- Lead Artist: Brad "Stupidsh!t" Klann
- Additional Art: Mike "LM_Jormungard" Scandizzo
- Map Textures: John "Der Kommissar" Staats
- John "Mr. White" Keffer
- Brad "Stupidsh!t" Klann
- Sounds: John "Mr. White" Keffer
- Brad "Stupidsh!t" Klann
- New Models: Jacob "Goose" Jaeggli
- Wicked
- Env Artwork: John "Der Kommissar" Staats
- Stecki
- Maps: Keith "Vampire" Mercer
- John "Mr. White" Keffer
- John "Der Kommissar" Staats
- DHeise ("ZugZug")
- Mark Major
- Suicide20
- id Map Conversion: Doug "LM_Surt" McCreary
- Public Relations: Wanker
- John "Der Kommissar" Staats
- Web Page Design: Brad "Stupidsh!t" Klann
- Additional Contributions: Fear-Berrys
- Kevin L. Kitchens
- ChronoKid
- Stephen "Lament" Maloney
- VWEAP models and code: Hentai
-
- A special thanks to Clan Loki's Minions for their assistance in testing,
- to id Software for the source code used to make this mod, and to Zoid for
- helping me out with tracking down some nasty bugs.
-
-
- Visit our web page at:
-
- http://www.planetquake.com/lmctf/
- or
- http://www.captured.com/lmctf/